![]() In terms of button layout, it's passable. Along with the inconsistent framerate, the sound effects would sometimes desync with what's happening on-screen. The sound effects on the other hand, is rather limited and muffled. The SNES version of Doom is well known for it's soundtrack and almost everyone considers it as great as the PC version, if not better. If it wasn't for the Super FX Chip, Doom wouldn't be able to run on the SNES at all. The framerate is pretty inconsistent, but it's rather understandable. Sure, the textures on floors and ceilings are solid colors, but the levels are not based off of the Jaguar version, it's based off of the PC version instead. Doom wasn't well known for its story, so after the title screen it just throws you right into the first level.Īs far as Super Nintendo goes, the game doesn't look that bad. Sluggish framerate yields sluggish, delayed controls A save or password function would've been nice + Death doesn't come with a hefty penalty + Comes in a badass-looking blood-red cartridge + Coincidentally the most faithful version to the PC + One of the best versions of the Doom soundtrack Sejvovat se totiž nedá v libovolnou chvíli, ale pouze se do paměti automaticky ukládá stav hry při dokončení každého patra. Grafické provedení a zvuky jsou naprosto stejné jako na PC, jen nechápu, proč ve hře nebyla hudba! Druhá, ale zároveň poslední, výtka je na adresu funkce "save". A to vše na velké obrazovce, což je nesporná výhoda proti hraní na 14-ti palcovém monitoru. Největším překvapením pro mne však byla rychlost a naprostá plynulost, s jakou Jaguar hru zvládal - vše odpovídalo velmi rychlému PC (asi 486 DX2/66). Zbraně i automapping zůstaly oproti PC beze změny. Příjemným překvapením je i přidání mnoha nových scenérií. Většina prostor, ve kterých se hra odehrává, je také dobře známa z původní verze, nicméně mnoho detailů je řešeno jinak. Setkáte se zde s většinou starých známých kamarádů, s výjimkou dvou posledních monster - Cyberdaemona a Spider Masterminda. ![]() These files are included in the install process.Doom pro Jaga sice vychází z původní verze Doom I (PC), ale přesto se v mnohém liší. WDC was written in Visual Basic 6 and requires the VB6 runtime files. WDC can export data stored in Wolfenstein 3D and Spear of Destiny files to WAD and PK3 for use with the ECWolf source port. Includes map error checking for Wolfenstein 3D and Spear of Destiny. Make changes to the external files to get them how you like them then just compile the game files to grab all of the changes. Basic image editor, but can use external programs.Īn external program can also be assigned to edit digital audio, but there is no internal tool for it.Ī project-based system that remembers the file path for each item added to the data files.However, in order to do so, the maps must be imported into Wolfenstein 3D maps and the exported to the correct format. WDC can edit the maps for the following games. Commander Keen 6 (The TILE16s/TILE16Ms are a bit off for this one.).WDC can view all of the data for these games and can be used to modify maps and sounds, but it cannot modify the EGAGRAPH file which contains the pictures and some other data for these games. Blake Stone: Aliens of Gold (Full and Shareware).WDC can modify the maps, sounds, images, and other data chunks for these games. WDC is a Windows editor for ID Software's Wolfenstein 3D and Spear of Destiny games that contains everything you need to mod these retro gems! Games With Full Support
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