A lot of the bigger choices felt a bit glossed over – they were only mentioned in an epilogue briefly, which felt rushed and a bit deflating. Disappointingly, though, I didn’t really see those changes reflected in the world. It’s even possible to reshape one of the main factions from the inside if you focus on non-combat skills, which I thought was going to be a major highlight of my playthrough. From the scientifically-minded Bridge Alliance to the fanatical, evangelizing Theleme, an intriguing and complex political web is woven that you’re obliged to navigate in the course of your quest. In writing, however, every faction has a clear personality and set of objectives that affect how they relate to one another and to the natives. On the other hand, the outfits they wear are detailed and wonderfully evocative, and the voice acting – at least for most of the main characters – is pretty high quality. The facial animations have definitely gotten better since Spiders’ last game, The Technomancer, but overall most conversations are still lent a bit of an eerie, robotic feel thanks to the stilted way the pirates, colonial governors, and native warriors look and move. The characters also landed in a bit of an uncanny valley, which is where the rough edges of GreedFall become most apparent. Technical polish is not GreedFall’s strong suit. And while the mouse and keyboard controls feel good, the camera can be a bit unwieldy when using a controller, which I preferred for combat and exploration. The lighting is generally nice enough but sometimes acts really weird when you quickly move between areas, making things distractingly too dark or too bright until I transitioned to another area. I also had a few crashes to desktop, especially common around the middle of the campaign – luckily autosaves were common enough that I never lost more than a few minutes of progress. The island itself is full of beautiful, diverse, but still-grounded environments that look lovely rendered on my GeForce GTX 1070, though I did experience some inconsistent frame rates here and there.
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